![]() ![]() At least, once given the choice between joining your crew and taking a long walk off a short plank, they tend to see sense. If you need more crew, then on capturing other ships you will discover their crews are happy to join up too. ![]() This is an early indication of a few design flaws in the game. If you want a little direction to your play, there are random missions given out by the Governors of the towns you can visit, which follow the pattern "go here, rescue/kidnap/steal this", but obtaining them is simply a lottery - go to a Governor, say the right thing, and get a mission. The game is open-ended, in that you can sail anywhere, at any time. It is a small ship and a meagre crew to begin with, but soon you will find volunteers ready and willing to leave port for a life of piracy. Do any of these things make you irrationally angry? Do you feel the need to attack, drown or otherwise harm them? This could be the game for you.Ĭutthroats gives you a ship, a crew and a few cannons with which to sail your way across the Spanish Main. Or maybe even a galleon in full sail, sailors clambering around the rigging. Or imagine a small Caribbean port, with the Governor standing on his balcony overseeing the movements of his garrison. Picture, if you will, a typical seventeenth century cargo ship - captain, crew, and hold full of bulging sacks of treasure.
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